SecondBASIC Documentation v3
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Priority()
Priority()
Description:
Changes the priority of the tile or sprite being drawn.
Syntax:
Priority(<level>)
Part
Description
<level>
Required. Valid values are 0 for low priority and 1 for high priority.
Example:
a = AddSprite(1,1)
DrawTile 1,0,0
PropSprite a,1+Priority(1), 0
MoveSprite a, 200, 200
ShadowMode @On