Syntax:
Part | Description |
<TileDataLocation> | Required. The location of the tile data. This can either be a line label or a long variable. If using a long, you will need to load the line label address by using the LblPtr&() function. |
<Count> | Required. The number of tiles to load. |
<VramLocation> | Required. Location in VRAM to load the tiles. |
<Offset> | Optional. Offsets the <TileDataLocation> by the amount of tiles specified by the <offset>. |
Example: