Syntax:
Part | Description |
<Label> | Required. The label where the tile map is located. The map must be in byte format using the Data command. |
<Address> | Required. This is the location in VRAM where the tile resides. Typical VRAM values are 0-1344. You can use other addresses, but it's not recommended as those locations may get overwritten by other data such as the sprite table or plane data. |
<X> | Required. The x-coordinate to draw the tile. |
<Y> | Required. The y-coordinate to draw the tile. |
<Width> | Required. The width of the pattern to be drawn. |
<Height> | Required. The height of the pattern to be drawn. |
<LabelOffset> | Optional. The number of bytes you want to offset from the <Label>. |
Example: